[meta] Lighting
Open
Nobody has claimed this yet.
lighting
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- Point lights
- Ambient lights
- Directional lights #1
- Spotlights #2
- Materials #3
- Specular Highlights #4
- Verify lighting math is done in the correct coordinate space (I think it might be in perspective space instead of world space)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the TypeScript lighting and material implementation, then review the completed light types before choosing an unchecked item. Done means implementing the remaining checklist items and verifying the lighting math in the correct coordinate space.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100