jsocol / jsocol/indirect3d

Add D3DX Mesh support

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models
Dominant language
TypeScript
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Description

The real holy grail here: meshes.

Let's draw a bunny or something.

I assume at this point we'll be back to framerates measured in fractions.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue links Microsoft's D3DXCreateMesh documentation and asks for mesh support, such as drawing a bunny. Start by reading that API reference and the repository's existing rendering approach, then determine the required scope. Done should include working mesh rendering, but the issue does not name files, tests, or a specific acceptance check.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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