Add D3DX Mesh support
Open
Nobody has claimed this yet.
models
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The real holy grail here: meshes.
Let's draw a bunny or something.
I assume at this point we'll be back to framerates measured in fractions.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue links Microsoft's D3DXCreateMesh documentation and asks for mesh support, such as drawing a bunny. Start by reading that API reference and the repository's existing rendering approach, then determine the required scope. Done should include working mesh rendering, but the issue does not name files, tests, or a specific acceptance check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100