jsantell / jsantell/dancer.js

Rework demo to use WebGL

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enhancement
Dominant language
JavaScript
Stars
2.1k
Forks
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PR merge metrics
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Description

ParticleBasicMaterial in Particles isn't supported in WebGLRenderer (shits the bed in Firefox) -- have to port it over to using ParticleSystem to leverage WebGL (and get better performance)
https://github.com/mrdoob/three.js/issues/162#issuecomment-963673

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the demo code that creates Particles and uses ParticleBasicMaterial with WebGLRenderer; the issue does not name a file or test. Trace how the demo renders particles, then verify that the port uses ParticleSystem, works in Firefox, and improves performance as intended.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, web-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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