Subpixel anti-alias text
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feature request
performance
- Dominant language
- TypeScript
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Description
It seems like subpixel text anti-aliasing is disabled for non-opaque canvases: https://stackoverflow.com/questions/4550926/subpixel-anti-aliased-text-on-html5s-canvas-element
If all rendering was switched to WebGL rather than a combination of WebGL + Canvas, this could be solved by creating a text atlas with glyphs that are already subpixel AA'd
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