Use evanw/glslx for shader compilation
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developer tooling
- Dominant language
- TypeScript
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Description
https://github.com/evanw/glslx
The benefit is getting minified shaders & a better developer experience since there'll be typechecking for the shaders.
I think in order to do this, we'll first need to make a parcel plugin for glslx compilation. See https://parceljs.org/plugins.html
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