Open path
- Dominant language
- C#
- Stars
- 261
- Forks
- 48
- PR merge metrics
- No merged PRs in 30d
Description
The library is fantastic, thank you for that. I have a little problem with the ClosePath - I can't specify, whether the path should be opened or closed (as it is possible using D2D1_FIGURE_END in D2D). It's impossible to draw bezier cubic curves like this (the first point is always connected to end point).
Also there is a crash/hang, when I don't call ClosePath and I'm trying to draw geometry. E.g.:
```
var path = crc.GR.Device.CreatePathGeometry();
path.SetStartPoint(new D2DPoint(0, 0.5f));
D2DBezierSegment seg1 = new D2DBezierSegment()
{
point1 = new D2DPoint(0.25f, 0),
point2 = new D2DPoint(0.75f, 1),
point3 = new D2DPoint(1, 0.5f),
};
path.AddBeziers(new D2DBezierSegment[] { seg1 });
path.ClosePath(); //if I don't add this line, the application hangs
graphics.DrawPath(path, D2DColor.AliceBlue, 2 * pixelSize);
```
Contributor guide
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Research direction
Start by reproducing the provided C# example through SetStartPoint, AddBeziers, ClosePath, and DrawPath. Investigate how ClosePath controls whether a path is closed and what happens when it is omitted. Done means open bezier paths remain open when requested and drawing an unclosed path no longer hangs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100