Performance idea
- Dominant language
- C#
- Stars
- 261
- Forks
- 48
- PR merge metrics
- No merged PRs in 30d
Description
Hi!
An idea which might be wrong for D2D but for GDI+ drawing a line is very expensive. Since most time you draw a straight line, vertical or horizontal I figured out that instead of using draw line, drawing a 1pixel rectangle is 5x faster than draw line.
Not sure if it is the same case here but if, it could be interesting with a “drawlinevertical” and “drawlinehorisontal” function which simply
Wraps the draw rectangle function.
Best
Christian
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. Locate the Direct2D line- and rectangle-drawing entry points, then benchmark the proposed vertical and horizontal cases against the current line path; done requires a confirmed performance benefit and an agreed API or documented reason not to add it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100