Text Performance
- Dominant language
- C#
- Stars
- 261
- Forks
- 48
- PR merge metrics
- No merged PRs in 30d
Description
Hello, i noticed that Text rendering is fairly slow. I found a work-around by creating bitmap and rendering the text on it once and then rendering the bitmap. This is working but maybe there is another way to have better text rendering performance ?
To be more clear, i'm creating a Node-Based graph and so each nodes may need to have 1 or more text, and this clearly degrade performance when more and more nodes are added.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue describes slow text rendering in a node-based graph and mentions a bitmap-rendering workaround, but names no files, tests, or entry points. Start by locating the text-rendering path and comparing performance as nodes and text elements increase. Done would require an agreed rendering improvement and evidence that text performance improves without breaking rendering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100