jingwood / jingwood/d2dlib

Text Performance

Open
#36 4 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted todo
Dominant language
C#
Stars
261
Forks
48
PR merge metrics
No merged PRs in 30d

Description

Hello, i noticed that Text rendering is fairly slow. I found a work-around by creating bitmap and rendering the text on it once and then rendering the bitmap. This is working but maybe there is another way to have better text rendering performance ?
To be more clear, i'm creating a Node-Based graph and so each nodes may need to have 1 or more text, and this clearly degrade performance when more and more nodes are added.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue describes slow text rendering in a node-based graph and mentions a bitmap-rendering workaround, but names no files, tests, or entry points. Start by locating the text-rendering path and comparing performance as nodes and text elements increase. Done would require an agreed rendering improvement and evidence that text performance improves without breaking rendering.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, performance
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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