Only 60fps ? Vsync issue ?
Open
- Dominant language
- C#
- Stars
- 261
- Forks
- 48
- PR merge metrics
- No merged PRs in 30d
Description
Hello,
thank you for this excellent project!
I've noticed a problem, I never go over 60fps on the projects I've done with d2dlib. Is this a Direct2D limit, a d2dlib limit, or a problem with vertical synchronization enabled (vsync)?
Thanks in advance for your feedback.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the reported 60 FPS ceiling in a d2dlib project and inspect the Direct2D rendering path for vertical synchronization or frame-pacing behavior. Compare results with synchronization enabled and disabled, then document whether the limit comes from Direct2D, d2dlib, or the project configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100