Drag and drop: incorrect sound logic
@johnnynotsolucky is already working on this.
Since Oct 14, 2022.
- Dominant language
- Rust
- Stars
- 14
- Forks
- 18
- PR merge metrics
- No merged PRs in 30d
Description
In the current drag & drop state, the incorrect sound plays either when the user drags and drops the item in the wrong area or when simply clicking on the item. If audio is attached to the item, and the item is being clicked, the incorrect sound will play first, followed by the recorded audio, which becomes confusing because of the flow (when dragging and dropping an item, audio is played during the dragging and incorrect/ correct sounds plays when item is dropped). I think it would make more sense if the incorrect sound plays when the item is dragged and dropped in the wrong place, but not when the item is clicked.
@corinnewo
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