Memory game - card success animation sequence (step 4)
Open
Nobody has claimed this yet.
frontend - functionality
low
- Dominant language
- Rust
- Stars
- 14
- Forks
- 18
- PR merge metrics
- No merged PRs in 30d
Description
- changes to blue for 2 seconds
- animation (visual reference: http://ianlunn.github.io/Hover/ - Pop)
Zeplin reference: https://zpl.io/2jg7zKp
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named in the issue. First locate the memory game's card success state, then compare its behavior with the Zeplin reference and the Hover Pop example. Done means the card changes to blue for two seconds and performs the requested animation sequence.
Written by the indexing model from the issue text.
Assessment
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100