PBR for spaceship mesh
Open
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue does not name a file, test, or entry point. Start by locating the spaceship mesh and its BabylonJS material setup in the repository, then determine how physically based rendering should be configured for it. Done means the spaceship mesh visibly uses PBR without breaking the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100