jelster / jelster/gravitywell

PBR for spaceship mesh

Open
#21 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
TypeScript
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue does not name a file, test, or entry point. Start by locating the spaceship mesh and its BabylonJS material setup in the repository, then determine how physically based rendering should be configured for it. Done means the spaceship mesh visibly uses PBR without breaking the game.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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