Modify Lua module loader to trace each variable operated on in every loop
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- Dominant language
- Rust
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- 147
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Description
whenever a table is used as an argument and a loop is done over it, add a log.trace() for the current object in the loop. if it has a name, then use that for the log message, like
https://github.com/foundpatterns/lighttouch-base/blob/3df4388e79f98e2ed364329179d41d910edc77e7/loaders/classes.lua#L1-L2
similar to #167
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