跨 Chunk 材质合批(DONE)
Open
- Dominant language
- JavaScript
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
/speckit.specify 接下来我要做 跨 Chunk 材质合批,目前的问题:相邻 Chunk
的相同纹理方块无法共享 InstancedMesh,我想进一步进行跨 Chunk 材质合批优化 - 将相邻 chunk 的相同纹理合并。
Contributor guide
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Research direction
Start by examining the chunk rendering and InstancedMesh usage related to the cross-Chunk material batching described here. Trace how adjacent chunks handle blocks with identical textures, then define completion as those materials being shared across adjacent chunks without breaking existing rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100