AI 解决实体entities被Chunk边界切割掉的问题
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
问题现象:树的树叶被“切割”掉了,是被Chunk的边缘删除掉的,Chunk只负责渲染本区的所有方块,跨区的方块一律剔除,接下来要修复这个问题。
第一次尝试修复:
790e8412ce66bfe916cff49377bab1359d7b40ef
模型:qwen3.5-plus,未修复
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing commit 790e8412ce66bfe916cff49377bab1359d7b40ef and reproduce the tree case shown in the issue. Trace chunk rendering and verify that entities or blocks crossing a chunk boundary are not removed; done means tree leaves remain visible across adjacent chunks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100