丧尸的 instancedMesh 优化
Open
- Dominant language
- JavaScript
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
这个改动不是一个工程问题,是纯拼模型能力的 case,实测结果是:
kimi-k2.5 失败,引入的js报错太多,多数时间都在改js报错,最后生成了丧尸,但看不到
deepseek v3.2 失败,一次性修改完成,生成了丧尸但看不到(持续改应该能成功,但实在太慢了,手动终止了)
glm 4.7 失败,同样看不到丧尸,修复也不成功。
doubao-seed-code: 失败
gemini3 pro:第一次修改完成了 instancedmesh 改造,但也看不到丧尸,第二次改动就修复成功了。
Contributor guide
No contributing guide indexed for this repository
Research direction
No source files, tests, or entry points are named. Start by locating the zombie rendering code and reproducing the reported invisible-zombie behavior; the work is done only once the InstancedMesh optimization has a defined scope and zombies render visibly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100