jam1garner / jam1garner/Smash-Forge

Breath of the Wild Bfres animations shakey

Open
#360 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
152
Forks
60
PR merge metrics
No merged PRs in 30d

Description

Animations played back from breath of the wild and certain other bfres games appear "shakey" I'm thinking this is due to some kind of precision loss at some point. But this issue makes animations unusable.

https://i.imgur.com/eNbgsu3.gifv

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Reproduce the shaky playback using the linked Breath of the Wild BFRES example, then trace the BFRES animation playback path and inspect where animation values may lose precision; done means the affected animations play back smoothly and remain usable.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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