jam1garner / jam1garner/Smash-Forge
Breath of the Wild Bfres animations shakey
Open
- Dominant language
- C#
- Stars
- 152
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
Animations played back from breath of the wild and certain other bfres games appear "shakey" I'm thinking this is due to some kind of precision loss at some point. But this issue makes animations unusable.
https://i.imgur.com/eNbgsu3.gifv
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Reproduce the shaky playback using the linked Breath of the Wild BFRES example, then trace the BFRES animation playback path and inspect where animation values may lose precision; done means the affected animations play back smoothly and remain usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100