jam1garner / jam1garner/Smash-Forge

Bfres vertex attribute edits don't save (Wii U)

Open
#345 3 comments 0 reactions 0 assignees View on GitHub
Bfres
Dominant language
C#
Stars
152
Forks
60
PR merge metrics
No merged PRs in 30d

Description

So I want to add tangents (and bitangents) to a custom model (for botw).
- I load the bfres into smash forge
- Select the model (link) in the model list
- Right-click and choose: "Generate Tan/Bitan"
- Check in Viewport > looks right
- Select bfres in model list
- Right-click and choose: "Save"
- Save file as new *.bfres

To validate the saved file I load it right back into smash forge but the tangents / bitangents are again missing.
To be sure I checked every time via "Polygone Editor" the content of the _t0 buffer for example. After reloading all values are back to zero

Then I do a file compare with winmerge: Both the original file and the saved file are identical.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the reported Smash Forge workflow: generate tangents and bitangents for a model, save the BFRES, reload it, and inspect the _t0 buffer in Polygon Editor. Compare the original and saved files; the issue is done when the generated attributes persist after reload and the saved file reflects the edits.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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