jam1garner / jam1garner/Smash-Forge
Bfres vertex attribute edits don't save (Wii U)
- Dominant language
- C#
- Stars
- 152
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
So I want to add tangents (and bitangents) to a custom model (for botw).
- I load the bfres into smash forge
- Select the model (link) in the model list
- Right-click and choose: "Generate Tan/Bitan"
- Check in Viewport > looks right
- Select bfres in model list
- Right-click and choose: "Save"
- Save file as new *.bfres
To validate the saved file I load it right back into smash forge but the tangents / bitangents are again missing.
To be sure I checked every time via "Polygone Editor" the content of the _t0 buffer for example. After reloading all values are back to zero
Then I do a file compare with winmerge: Both the original file and the saved file are identical.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the reported Smash Forge workflow: generate tangents and bitangents for a model, save the BFRES, reload it, and inspect the _t0 buffer in Polygon Editor. Compare the original and saved files; the issue is done when the generated attributes persist after reload and the saved file reflects the edits.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100