jam1garner / jam1garner/Smash-Forge

DAE Export does not properly export models

Open
#338 4 comments 1 reaction 0 assignees View on GitHub
low priority
Dominant language
C#
Stars
152
Forks
60
PR merge metrics
No merged PRs in 30d

Description

The DAE export feature for the latest version of SF breaks the UV maps for the model being exported, as well as not setting up the materials for the model properly. Shown below are two images of a ZSS model: a broken one and a proper one. I consulted the Smash 4 Modding Discord but to no avail. Jam1Garner suggested I post this issue here. You can replicate this problem with any Smash 4 model. It does not matter whether you use .dds or .png images for textures.

![broken](https://user-images.githubusercontent.com/44912856/50381175-1238e100-063d-11e9-887d-30736a91186e.png)
![normal](https://user-images.githubusercontent.com/44912856/50381176-1238e100-063d-11e9-9ce0-4d86e2637ea6.png)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the DAE export with a Smash 4 model and compare the broken and normal images. Trace the DAE export implementation and determine where UV maps and materials are handled; done means exported models preserve both correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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