jam1garner / jam1garner/Smash-Forge
DAE Export does not properly export models
- Dominant language
- C#
- Stars
- 152
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
The DAE export feature for the latest version of SF breaks the UV maps for the model being exported, as well as not setting up the materials for the model properly. Shown below are two images of a ZSS model: a broken one and a proper one. I consulted the Smash 4 Modding Discord but to no avail. Jam1Garner suggested I post this issue here. You can replicate this problem with any Smash 4 model. It does not matter whether you use .dds or .png images for textures.


Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the DAE export with a Smash 4 model and compare the broken and normal images. Trace the DAE export implementation and determine where UV maps and materials are handled; done means exported models preserve both correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100