jam1garner / jam1garner/Smash-Forge

Bfres botw Wii U texture2d access violation exception

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bug
Dominant language
C#
Stars
152
Forks
60
PR merge metrics
No merged PRs in 30d

Description

This could be an issue with the format and dimensions. The crash is from `GL.CompressedTexImage2D`.

Passing the same parameters and an empty byte array of the same length into the method does not cause an exception with SFGraphics.

Error:
*Run Forge in debug mode in Visual Studio. Otherwise, the application will immediately exit.*
`System.AccessViolationException`

File:
[DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip](https://github.com/jam1garner/Smash-Forge/files/2304359/DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash in Visual Studio debug mode with DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip and inspect the GL.CompressedTexImage2D call. Compare its format, dimensions, and byte-array parameters with the successful SFGraphics case. Done means the attached texture no longer triggers System.AccessViolationException.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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