jam1garner / jam1garner/Smash-Forge
Bfres botw Wii U texture2d access violation exception
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- Dominant language
- C#
- Stars
- 152
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
This could be an issue with the format and dimensions. The crash is from `GL.CompressedTexImage2D`.
Passing the same parameters and an empty byte array of the same length into the method does not cause an exception with SFGraphics.
Error:
*Run Forge in debug mode in Visual Studio. Otherwise, the application will immediately exit.*
`System.AccessViolationException`
File:
[DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip](https://github.com/jam1garner/Smash-Forge/files/2304359/DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash in Visual Studio debug mode with DgnObj_SwitchStepOnce_B.Tex1.sbfres.zip and inspect the GL.CompressedTexImage2D call. Compare its format, dimensions, and byte-array parameters with the successful SFGraphics case. Done means the attached texture no longer triggers System.AccessViolationException.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100