jam1garner / jam1garner/Smash-Forge
crash when redocking modelviewport
Open
Nobody has claimed this yet.
bug
- Dominant language
- C#
- Stars
- 152
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
System.AccessViolationException for GL.DrawElements in the Mesh class. Buffers are probably messed up.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash when redocking the modelviewport and inspect the Mesh class at the GL.DrawElements call. Trace the buffer state around redocking to identify what becomes invalid. Done means redocking no longer raises System.AccessViolationException.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100