jackTabsCode / jackTabsCode/asphalt

Add an outputless target for codegen

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#142 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Rust
Stars
160
Forks
37
PR merge metrics
No merged PRs in 30d

Description

i'm setting up GH Actions linting for my project, and it depends on the assets TypeScript file that Asphalt generates. since it runs on PRs, I don't want to upload assets to Roblox and I don't need to sync any files to Studio. I just need the codegen file to be created, the asset strings can be empty or placeholder strings.

this would also be nice for GitHub codespaces, where you just need to generate the codegen so it can be referenced in code and get proper linting, but don't need to actually upload or sync any files.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the codegen target and the upload or Studio-sync steps; done means a target can generate the TypeScript codegen file without uploading assets or syncing files, for use in GitHub Actions and Codespaces.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust, typescript
Domain
build-system, tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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