jackTabsCode / jackTabsCode/asphalt
Add an outputless target for codegen
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- Dominant language
- Rust
- Stars
- 160
- Forks
- 37
- PR merge metrics
- No merged PRs in 30d
Description
i'm setting up GH Actions linting for my project, and it depends on the assets TypeScript file that Asphalt generates. since it runs on PRs, I don't want to upload assets to Roblox and I don't need to sync any files to Studio. I just need the codegen file to be created, the asset strings can be empty or placeholder strings.
this would also be nice for GitHub codespaces, where you just need to generate the codegen so it can be referenced in code and get proper linting, but don't need to actually upload or sync any files.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the codegen target and the upload or Studio-sync steps; done means a target can generate the TypeScript codegen file without uploading assets or syncing files, for use in GitHub Actions and Codespaces.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust, typescript
- Domain
- build-system, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100