jackTabsCode / jackTabsCode/asphalt

Asphalt can handle keyframe sequences, for local syncing

Open
#125 1 comment 3 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Rust
Stars
160
Forks
37
PR merge metrics
No merged PRs in 30d

Description

Flow:

  1. When you detect an animation, alter the codegen for that directory to now be AnimationClipProvider:RegisterAnimationClip(PathToDirectory)
  2. Now, since these animations are already RBXMs, we can directly copy that directory, into the target assets directory, found in source, to look something like this at the end:

Image
(Didn't have rojo setup in this demo repo)
Image

The animation will

  • Be recognized as an ContentId to the type checker
  • Be a playable on an AnimationTrack at runtime
  • Clean itself up, as this function generates a hash; doesn't upload anything to the cloud

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating animation detection and the code-generation entry point, then trace how the source assets directory is copied into the target assets directory. Verify that generated animations are recognized as ContentIds, play on an AnimationTrack at runtime, and clean themselves up without cloud uploads.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.