jMonkeyEngine / jMonkeyEngine/sdk

Issue generating material from converted gltf

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Material / Material Editor
Dominant language
Java
Stars
348
Forks
104
Avg merge
4d 13h
Merged PRs (30d)
3

Description

https://hub.jmonkeyengine.org/t/error-importing-assets-gltf/46716

Repro steps:

  1. Create default cube in Blender
    
  2. Apply a shader with a texture.
    
  3. Export as gltf
    
  4. Open in SDK. Select “generate material”.
    
  5. Open material. Missing texture with the same logs as above.
    

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the SDK by reproducing the Blender-to-gltf workflow: create a textured default cube, export it, and use “generate material.” Compare the generated material and the referenced error logs; done means the texture is present when the material is opened and the reported errors no longer occur.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, java
Domain
tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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