jMonkeyEngine / jMonkeyEngine/sdk
Issue generating material from converted gltf
Open
Nobody has claimed this yet.
Material / Material Editor
- Dominant language
- Java
- Stars
- 348
- Forks
- 104
- Avg merge
- 4d 13h
- Merged PRs (30d)
- 3
Description
https://hub.jmonkeyengine.org/t/error-importing-assets-gltf/46716
Repro steps:
-
Create default cube in Blender -
Apply a shader with a texture. -
Export as gltf -
Open in SDK. Select “generate material”. -
Open material. Missing texture with the same logs as above.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in the SDK by reproducing the Blender-to-gltf workflow: create a textured default cube, export it, and use “generate material.” Compare the generated material and the referenced error logs; done means the texture is present when the material is opened and the reported errors no longer occur.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, java
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100