jMonkeyEngine / jMonkeyEngine/sdk

Have LWJGL 3 be the default in Ant templates

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Dominant language
Java
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Forks
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Avg merge
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Description

Have LWJGL 3 be the default in Ant templates. The basic game and maybe even the tests template? For Gradle we have the selection and that is fine. With Ant you can't select it. One option is to create a wizard or a second template. I wouldn't do it, given Ant is not even the recommended one. No need to have additional things to maintain.

What comes to the LWJGL versions... in jME LWJGL 3 still has some issues. Very minor ones though. LWJGL 2 is old, really old. I assume no one really wants to release a game with it. Given how badly it works in the SDK itself even. I see people migrating from 2 to 3 once they realize the situation. Why not offer it as the default?

Any opinions?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Ant basic game template and, if present, the tests template referenced in the issue. Compare their LWJGL selection with the Gradle template, then determine how the default is configured. Done means the relevant Ant template defaults to LWJGL 3 without adding another maintained template or changing Gradle behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
build-system, devtools
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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