jMonkeyEngine / jMonkeyEngine/sdk

Mesh view doesn't correspond to animated model

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animation
Dominant language
Java
Stars
348
Forks
104
Avg merge
4d 13h
Merged PRs (30d)
3

Description

I believe this used to work. Possibly related to new animation system. If I turn on skinning for a model, its mesh view is stuck in bind pose.

image

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue with skinning enabled and compare the mesh view with the animated model. Trace the mesh view and animation system to determine why the view remains in bind pose; done means the mesh view follows the model's animated pose.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, devtools
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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