jMonkeyEngine / jMonkeyEngine/sdk
Mesh view doesn't correspond to animated model
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animation
- Dominant language
- Java
- Stars
- 348
- Forks
- 104
- Avg merge
- 4d 13h
- Merged PRs (30d)
- 3
Description
I believe this used to work. Possibly related to new animation system. If I turn on skinning for a model, its mesh view is stuck in bind pose.

Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with skinning enabled and compare the mesh view with the animated model. Trace the mesh view and animation system to determine why the view remains in bind pose; done means the mesh view follows the model's animated pose.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, devtools
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100