jMonkeyEngine / jMonkeyEngine/sdk
CopyAnimationDataFromOriginal doesn't take attachement nodes into consideration.
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Nobody has claimed this yet.
animation
SceneComposer
- Dominant language
- Java
- Stars
- 348
- Forks
- 104
- Avg merge
- 4d 13h
- Merged PRs (30d)
- 3
Description
Research points:
- How are they stored in new animation system?
- Does jme support "importing" them from gltf?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating CopyAnimationDataFromOriginal and tracing the new animation system. Investigate how attachment nodes are stored and whether jMonkeyEngine supports importing them from glTF. No files or tests are named; done means establishing the supported storage and import behavior and updating the copy operation accordingly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100