jMonkeyEngine / jMonkeyEngine/sdk

SceneComposer - add collision shape

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bug Contribution welcome SceneComposer
Dominant language
Java
Stars
348
Forks
104
Avg merge
4d 13h
Merged PRs (30d)
3

Description

Hi,
I use JME SDK 3.2.4, and tested it on 3.3.0 beta1.
I have created Scene.j3o, I added Tree.mesh.j3o (jme3-testdata) model to Scene Composer.

I wanted to add collision on Tree-geom-1 (Trunk geometry), and leave Tree-geom-2 (leaves geometry) without collision shape.
When I click "add collision shape" button, with Tree-geom-1 in focus, it's teleporting quite randomly.

Image before i clicked button:

jme-error1

Attached output and scene node structure.
jme-error2

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in Scene Composer using Scene.j3o and Tree.mesh.j3o from jme3-testdata, focusing on Tree-geom-1 and using the “add collision shape” button. Review the attached output and scene node structure; done means a collision shape is added to the trunk geometry without the scene teleporting, while Tree-geom-2 remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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