jMonkeyEngine / jMonkeyEngine/sdk
SceneComposer - add collision shape
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- Dominant language
- Java
- Stars
- 348
- Forks
- 104
- Avg merge
- 4d 13h
- Merged PRs (30d)
- 3
Description
Hi,
I use JME SDK 3.2.4, and tested it on 3.3.0 beta1.
I have created Scene.j3o, I added Tree.mesh.j3o (jme3-testdata) model to Scene Composer.
I wanted to add collision on Tree-geom-1 (Trunk geometry), and leave Tree-geom-2 (leaves geometry) without collision shape.
When I click "add collision shape" button, with Tree-geom-1 in focus, it's teleporting quite randomly.
Image before i clicked button:
Attached output and scene node structure.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Scene Composer using Scene.j3o and Tree.mesh.j3o from jme3-testdata, focusing on Tree-geom-1 and using the “add collision shape” button. Review the attached output and scene node structure; done means a collision shape is added to the trunk geometry without the scene teleporting, while Tree-geom-2 remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100