jMonkeyEngine / jMonkeyEngine/jmonkeyengine

Modifying BindPose on skeleton destroys animation on modified bones

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wontfix
Dominant language
Java
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Description

To not let this issue (probably a bug) get lost on forum, I thought to report it on github page.

https://hub.jmonkeyengine.org/t/problem-with-modifying-bindpose-on-skeleton/38835?u=ali_rs

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked forum report and reproducing the problem described there: modifying a skeleton bind pose destroys animation on the modified bones. Trace the relevant skeleton and animation entry points once the failure is reproduced, and consider the issue done when modified bind poses no longer break animation on those bones.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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