jMonkeyEngine / jMonkeyEngine/jmonkeyengine
Modifying BindPose on skeleton destroys animation on modified bones
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wontfix
- Dominant language
- Java
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- 4d 7h
- Merged PRs (30d)
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Description
To not let this issue (probably a bug) get lost on forum, I thought to report it on github page.
https://hub.jmonkeyengine.org/t/problem-with-modifying-bindpose-on-skeleton/38835?u=ali_rs
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked forum report and reproducing the problem described there: modifying a skeleton bind pose destroys animation on the modified bones. Trace the relevant skeleton and animation entry points once the failure is reproduced, and consider the issue done when modified bind poses no longer break animation on those bones.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100