jMonkeyEngine / jMonkeyEngine/jmonkeyengine
Potential Lighting issue with LWJGL_OPENGL3 renderer setting
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- Dominant language
- Java
- Stars
- 4.3k
- Forks
- 1.2k
- Avg merge
- 4d 7h
- Merged PRs (30d)
- 14
Description
In TestPostFilter, when setting the renderer as LWJGL_OPENGL3 the signpost in the scene is completely black. This issue doesn't happen when the OPENGL2 renderer is used.
Note that the signpost displays fins with the opengl3 renderer in other tests like TestSpotLight.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the TestPostFilter and TestSpotLight cases mentioned in the report, then reproduce the scene with LWJGL_OPENGL3 and compare it with OPENGL2. Trace the renderer-specific lighting setup around the signpost; done means the signpost is no longer completely black while its fins continue to display under the OpenGL 3 renderer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100