jMonkeyEngine / jMonkeyEngine/jmonkeyengine

Suggestion: accept 'seed' parameter for terrain.ParticleDepositionHeightMap

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Dominant language
Java
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Description

The common design pattern for most of the random-based HeightMap generators (HillHeight, FaultHeight, ..) is to accept a 'seed' value for the random number generator. This is very useful for testing/debugging when you want to generate the same pattern over and over again. I am not seeing anything in ParticleDepositionHeightMap that would preclude this as an option.

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Research direction

Locate the terrain.ParticleDepositionHeightMap implementation and compare its random-number handling with the other random-based HeightMap generators, such as HillHeight and FaultHeight. Add support for a seed parameter so repeated generation produces the same terrain pattern, and verify the existing generation behavior remains intact.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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