jMonkeyEngine / jMonkeyEngine/jmonkeyengine
Suggestion: Support distance field based text rendering
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- Dominant language
- Java
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Description
Valve published a paper in 2007 describing a distance field based approach for rendering texts.
See http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
Texts rendered in a 3D environment with this technique looks a lot nicer from near and far than bitmap fonts. Adding support for this kind of font rendering to jME would be great.
Here is a blog post that includes source code and has further links in the comment section:
http://bitsquid.blogspot.de/2010/04/distance-field-based-rendering-of.html
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reading the linked Valve paper and Bitsquid article, then locate jME's existing text-rendering entry point; done means distance-field-based text rendering works in 3D environments and is covered by appropriate verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100