jMonkeyEngine / jMonkeyEngine/jmonkeyengine

Suggestion: Support distance field based text rendering

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enhancement
Dominant language
Java
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Valve published a paper in 2007 describing a distance field based approach for rendering texts.
See http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

Texts rendered in a 3D environment with this technique looks a lot nicer from near and far than bitmap fonts. Adding support for this kind of font rendering to jME would be great.

Here is a blog post that includes source code and has further links in the comment section:
http://bitsquid.blogspot.de/2010/04/distance-field-based-rendering-of.html

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by reading the linked Valve paper and Bitsquid article, then locate jME's existing text-rendering entry point; done means distance-field-based text rendering works in 3D environments and is covered by appropriate verification.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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