jMonkeyEngine / jMonkeyEngine/jmonkeyengine

Additional render state override for techniques

Open
#298 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
Java
Stars
4.3k
Forks
1.2k
Avg merge
4d 7h
Merged PRs (30d)
14

Description

It might be desirable to customize polygon offset for the PreShadow technique per-material. See thread:
http://hub.jmonkeyengine.org/t/materials-and-forced-renderer-state/33138/12

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked materials-and-forced-renderer-state thread and locating the PreShadow technique and its material render-state handling. The work is done when polygon offset can be customized per material for that technique, with the expected behavior clarified from the discussion.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.