jMonkeyEngine / jMonkeyEngine/jmonkeyengine

LODs are a bit of a mess

Open
#2,357 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Documentation
Dominant language
Java
Stars
4.3k
Forks
1.2k
Avg merge
4d 7h
Merged PRs (30d)
14

Description

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the cited LOD handling in jme3-core/src/main/java/com/jme3/scene/Mesh.java and jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java. Trace how LOD 0, the main index buffer, and null LOD levels are treated, then determine the intended behavior. Done means the behavior is consistent and the documentation no longer contradicts the implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.