jMonkeyEngine / jMonkeyEngine/jmonkeyengine
HelloPicking not working on Android
Open
Nobody has claimed this yet.
Android
examples
- Dominant language
- Java
- Stars
- 4.3k
- Forks
- 1.2k
- Avg merge
- 4d 7h
- Merged PRs (30d)
- 14
Description
I create project from hello piking tutorial
createNPC(50,0,50);
rootNode.attachChild(shootables);
private void createNPC(float x,float y,float z) {
Spatial model = assetManager.loadModel("assets/Models/test.glb");
String id = getRandomString();
model.setName( id);
SphereCollisionShape sphereShape = new SphereCollisionShape(2.0f);
CharacterControl myThing_phys = new CharacterControl( sphereShape , 1.2f );
model.addControl(myThing_phys);
bulletAppState.getPhysicsSpace().add(model);
model.addControl(new EnemyControl(this));
myThing_phys.setPhysicsLocation(new Vector3f(x,y,z));
shootables.attachChild(model);
}
public void shoot(){
if(nextShoot< Instant.now().getEpochSecond()){
if(cartridges > 0){
cartridges = cartridges - 3;
shootSound.play();
CollisionResults results = new CollisionResults();
Ray ray = new Ray(cam.getLocation(), cam.getDirection());
shootables.collideWith(ray, results);
if (results.size() > 0){
Vector3f pt = results.getCollision(0).getContactPoint();
Spatial npcSpatial = (Spatial)results.getCollision(0).getGeometry().getParent().getParent().getParent();
EnemyControl npcControl = npcSpatial.getControl(EnemyControl.class);
if(npcControl != null){
npcControl.shuted();
}
}
nextShoot = Instant.now().getEpochSecond() + 1;
}else{
clickSound.play();
}
}
}
working on desktop
https://www.youtube.com/watch?v=zbRblVPeua0
npc die after 3 piking
and not working on android
only works from a short distance
project https://disk.yandex.ru/d/TsnxnyYbahBnrw
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the picking behavior on Android and desktop using the HelloPicking tutorial. Inspect the createNPC and shoot code, especially the ray collision and parent traversal used to find the NPC. Done means picking NPCs works from the expected distance on Android as it does on desktop.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, java
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100