jMonkeyEngine / jMonkeyEngine/jmonkeyengine

Animation state gets only updated when inside main camera

Open
#1,875 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
4.3k
Forks
1.2k
Avg merge
4d 7h
Merged PRs (30d)
14

Description

As the title says the animation state gets only updated when a geometry is inside the main camera. When animation is combined with shadow mapping it should also be updated in case any shadow cam is rendering the object.
Here is a gist to test.

https://gist.github.com/zzuegg/a1b10121bb49d983d36beb749e7f1dd0

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked gist to reproduce the animation and shadow-mapping behavior. Trace when animation state updates during rendering and compare main-camera rendering with shadow-camera rendering. Done means the animation state updates when any shadow camera renders the object, not only when it is inside the main camera.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.