jMonkeyEngine / jMonkeyEngine/jmonkeyengine
Animation state gets only updated when inside main camera
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- Dominant language
- Java
- Stars
- 4.3k
- Forks
- 1.2k
- Avg merge
- 4d 7h
- Merged PRs (30d)
- 14
Description
As the title says the animation state gets only updated when a geometry is inside the main camera. When animation is combined with shadow mapping it should also be updated in case any shadow cam is rendering the object.
Here is a gist to test.
https://gist.github.com/zzuegg/a1b10121bb49d983d36beb749e7f1dd0
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked gist to reproduce the animation and shadow-mapping behavior. Trace when animation state updates during rendering and compare main-camera rendering with shadow-camera rendering. Done means the animation state updates when any shadow camera renders the object, not only when it is inside the main camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100