jMonkeyEngine / jMonkeyEngine/jmonkeyengine

[Suggestion] 64-bit Vectors and Matrices for rendering and positioning

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#1,384 11 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Java
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Avg merge
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Merged PRs (30d)
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Description

As the title says, I think it would be great if we could optionally use vectors and matrices that use double instead of float for rendering, and vectors for positioning in the world, as it would allow for games with larger worlds if someone really needed all that space, while not sacrificing on precision. I'm not sure how difficult it would be to implement that, but it would be a nice to have thing, since a lot of game engines lack it.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by surveying the engine's existing vector and matrix types, rendering path, and world-positioning code; the issue does not name specific files or tests. Determine how an optional double-based representation would fit those areas and define compatibility requirements. Done requires an agreed design and implementation scope for larger-world precision.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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