jMonkeyEngine / jMonkeyEngine/jmonkeyengine
PhysicsGhostObjects "bodyEnter", "bodyExit" "Colliders as Triggers"
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- Dominant language
- Java
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Description
add collision areas bodyEnter, bodyExit
I have observed that in unity there are these functions and they really are very practical, mainly because when doing body in jmonkey engine it detects many collisions and this brings many problems when activating events since for example a sound repeats many ...
I leave a 2-minute vide of example unity to understand the concept ..
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the PhysicsGhostObjects implementation and its existing collision event handling. Use the linked Unity video to clarify the requested bodyEnter and bodyExit behavior; done means defining and implementing collision-area events that avoid repeated activation when a body remains in contact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100