Bypass stop-server-announce-delay if no players are online
- Dominant language
- Go
- Stars
- 45
- Forks
- 22
- Avg merge
- 7h 53m
- Merged PRs (30d)
- 2
Description
> Do you think that it would additionally make sense to add a setting that, if enabled, bypasses `stop-server-announce-delay` when no players are connected?
>
_Originally posted by @DerRockWolf in [#94](https://github.com/itzg/mc-server-runner/issues/94#issuecomment-2611035022)_
> It would...but right now mc-server-runner is not aware of connected player count. Eventually could incorporate https://github.com/itzg/mc-monitor as a library to query for that.
_Originally posted by @itzg in [#94](https://github.com/itzg/mc-server-runner/issues/94#issuecomment-2611095822)_
Contributor guide
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Research direction
Start by tracing the existing stop-server-announce-delay setting and shutdown flow; the issue names no source files or tests. Review how mc-monitor could provide connected-player information, then define and verify a setting that bypasses the delay when no players are online.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- go
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100