Crash when using AutoPause in the game container
Open
- Dominant language
- Shell
- Stars
- 538
- Forks
- 69
- Avg merge
- 3h 28m
- Merged PRs (30d)
- 2
Description
I've been struggling with this on and off now for a bit, and I've finally narrowed the crashes of this container to the fact that the main game container is "paused". Could we add the rcon connection port to the wake up sequence? So the game can be woken up for backups?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the AutoPause wake-up sequence and how the RCON connection port is handled for the game container. Verify that backups can wake a paused container and that the crash no longer occurs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- docker, shell
- Domain
- devops
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100