Creative mode Wisp reset
- Dominant language
- Java
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
In Creative mode, when Ghost Lantern gets deleted (by using the creative inventory), it does not reset (suck) the placed wisps.
The reason is that right now, the resetting is implemented by a bunch of mixins for every possible scenario of Ghost Lantern removal and and the mixins for creative are missing.
This is part of a bigger problem - I need a universal way (like an event), so that any time a Ghost Lantern is removed from the inventory, its wisps get reset.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the existing mixins that reset placed wisps when Ghost Lantern is removed, then compare those paths with deletion through the creative inventory. Reproduce the creative-mode case and verify that removing Ghost Lantern resets its placed wisps through a universal removal path rather than another missing scenario-specific mixin.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100