isocpp / isocpp/CppCoreGuidelines

I.4 : Math meets real world

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Since Jun 18, 2018.

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Description

This recommendation tends to break down when math meets real world. Let's say, you have a mathematics library (types: float, double, long double), but your code deals with objects of distance, time, speed, etc. The convenience & speed of the mathematics library tends to make strongly typed interfaces impossible.

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