Segmentation fault whith basic Python API test
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Description
### Checklist
- [x] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [x] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [x] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### Steps to reproduce the issue
#### Installation verification is successful:
```
python -c "import open3d as o3d; print(o3d.__version__)"
0.19.0
```
#### However, running the basic Python API test segfaults:
```
python -c "import open3d as o3d; \
mesh = o3d.geometry.TriangleMesh.create_sphere(); \
mesh.compute_vertex_normals(); \
o3d.visualization.draw(mesh, raw_mode=True)"
```
### Error message
```shell
FEngine (64 bits) created at 0x7e801d46b010 (threading is enabled)
FEngine resolved backend: OpenGL
Segmentation fault (core dumped)
```
### Open3D, Python and System information
```markdown
- Operating system: ArchLinux 6.12.57-1-lts #1 SMP PREEMPT_DYNAMIC
- Python version: Python 3.12.12
- Open3D version: output from python: 0.19.0
- System architecture: x86
- Is this a remote workstation?: no
- How did you install Open3D?: pip
- Compiler version (if built from source): NA
- Nvidia driver version: 580.95.05-7
- GBM EGL external platform library: 1.1.2.1-1
- EGLStream-based Wayland external platform: 4:1.1.20-1
```
### Additional information
_No response_
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