isl-org / isl-org/Open3D

Do you support point cloud optimal superposition? [question]

Open
#7,243 2 comments 0 reactions 0 assignees View on GitHub
question
Dominant language
C++
Stars
14k
Forks
2.6k
Avg merge
5d 18h
Merged PRs (30d)
6

Description

### Checklist

- [x] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [x] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [x] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).

### My Question

Hello,

If I have point clouds A and B, can you compute the optimal rigid body transformation (6D)
for going from A to B?

Do you support points in dimensions higher than 3?
E.g. I have a use-case in 4 dimensions.
Maybe, the best interface would be to allow the user to supply a point distance function
with a default of Euclidian distance for 3D points.

Last time I looked for methods able to do this, it seemed RANSAC would be adequate.

Regards,
Francois.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.