Texture Preservation in Open3D for Merging Meshes
- Dominant language
- C++
- Stars
- 14k
- Forks
- 2.6k
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 6
Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### Proposed new feature or change
to support merging meshes while preserving textures so we don’t have to depend on trimesh
### References
[MergeMesh.zip](https://github.com/user-attachments/files/18099386/MergeMesh.zip)
### Additional information
_No response_
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.