Using o3d.visualization.rendering.OffscreenRenderer().scene.add_model() will cause an abnormal termination
- Dominant language
- C++
- Stars
- 14k
- Forks
- 2.6k
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 6
Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### My Question
```
mesh_model = o3d.visualization.rendering.TriangleMeshModel().MeshInfo(mesh,"mesh",0)
model = o3d.visualization.rendering.TriangleMeshModel()
model.meshes=[mesh_model]
renderer.scene.add_model("model", model)
```
The code will abnormally terminate at the last line. Similar unresolved issues have been closed.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.