Can building mesh from rgbd be run in parallel on multi-threads?
- Dominant language
- C++
- Stars
- 14k
- Forks
- 2.6k
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 6
Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### My Question
I have gone through the example provided in [here](https://www.open3d.org/html/tutorial/Advanced/rgbd_integration.html). I succeeded in reconstructing a single scene. Now I am going to process 500 rgbd sequence and save the output meshes. I failed to do so on multi threads in parallel. I have added progressive bar for each thread, the terminal stucked without any progress for hours. Any suggestions?
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.