LNK2038 Error after INSTALL in Debug & Release mode
- Dominant language
- C++
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### Steps to reproduce the issue
Installed Open 3D with pip install open3d-0.18.0-cp310-cp310-win_amd64.whl
To build from source
- GitBash >>> git clone https://github.com/isl-org/Open3D
- use CMake GUI to configure & Generate in Visual Studio
- Visual studio: Build ALL_BUILD & INSTALL in Debug & Release mode
*The error message is one out of 22556 Errors.

### Error message
```shell
Severity Code Description Project File Line Suppression State Details
Error LNK2038 mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in ViewGeometry.obj ViewGeometry C:\Users\10379\Open3D\build\cpp\tools\assimp-vc143-mt.lib(Importer.obj) 1
```
### Open3D, Python and System information
```markdown
- Operating system: Windows 11 64-bit
- Python version: Python 3.10
- Open3D version: output from python: `print(open3d.0.18.0__version__)`
- System architecture: 64bit
- Is this a remote workstation?: no
- How did you install Open3D?: build from source
- Compiler version (if built from source): Visual Studio 17.10.5
```
### Additional information
Is it necessary to build from Source? I don't think I have done this correctly and I don't need all the features.
I am only trying to write to a PCD file from an existing OpenGL code in a Visual Studio Solution.
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