isl-org / isl-org/Open3D

Segmenttaion fault when setting material record.

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bug
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Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).

### Describe the issue

I get a segmentation fault when I make the following call:

```python
material = rendering.MaterialRecord()
material.base_color = np.array([1., 1., 1., 1.], dtype=np.float32)
```

No error message, just a seg fault. I have no checked and this does not happen in 0.17.0. It also appears there are some issues with numpy v2 in some cases. Particularly in my CI I still got Seg Faults with 0.17.0 until I set numpy < 2.0.0.

### Steps to reproduce the bug
You can do this:
```python
material = rendering.MaterialRecord()
material.base_color = np.array([1., 1., 1., 1.], dtype=np.float32)
```
But it doesn't really matter what I pass to the class it will Seg Fault unless the type is wrong in which case we get an exception.

### Error message

```sh
Segmentation fault (core dumped)
```

### Expected behavior

Does not seg fault.

### Open3D, Python and System information

```markdown
- Operating system: Ubuntu 20.04
- Python version: Python 3.10
- Open3D version:0.18.0
- System architecture: x86
- Is this a remote workstation?: no
- How did you install Open3D?: pip
```

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