Open3D quits abnormally when visualising a number of cubes
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### Describe the issue
The visualiser API works normally for less than 4k objects, but quits without any error log for 5k+ objects
I have searched around but found no information about this

btw, the latest development wheel seems 404: https://[storage.googleapis.com/open3d-releases/python-wheels/open3d-0.18.0+5c982c7-cp310-cp310-win_amd64.whl](https://storage.googleapis.com/open3d-releases/python-wheels/open3d-0.18.0+5c982c7-cp310-cp310-win_amd64.whl)
### Steps to reproduce the bug
```python
import open3d as o3d
bbox = o3d.geometry.TriangleMesh.create_box()
# works, pop up a visualising window
o3d.visualization.draw([bbox] * 4000)
# quit without any error report
o3d.visualization.draw([bbox] * 5000)
```
### Error message
_No response_
### Expected behavior
I should be able to visualise that many objects, or at least open3d should log some errors
### Open3D, Python and System information
```markdown
- Operating system: Windows 11 64-bit
- Python version: Python 3.10 / output from `import sys; print(sys.version)`
- Open3D version: 0.18.0
- System architecture: x86_64
- Is this a remote workstation?: no
- How did you install Open3D?: pip
```
### Additional information
_No response_
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